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[core] fix mixed sdf + non-sdf icon rendering in one layer (#15456)
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* [core] fix icon symbol rendring when sdf and non-sdf icon in the same symbol layer

* fix build error

* fix typo

* revert renderableSegment change

* simplify codes

* fix build error

* refine sdf icon flag

* [core] fix mixed sdf + non-sdf icon rendering in one layer

* remove iconstatus getter in stymbol bucket

* fix review findings

* provide bitwise operator for SymbolContent enum

* use MBGL_MBGL_CONSTEXPR

* add one missing update for sdfIcon

* make renderer symbol type as enum
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zmiao committed Aug 27, 2019
1 parent 6d78890 commit 3edd2ec
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Showing 11 changed files with 198 additions and 121 deletions.
22 changes: 17 additions & 5 deletions src/mbgl/layout/symbol_instance.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -88,12 +88,11 @@ SymbolInstance::SymbolInstance(Anchor& anchor_,
const float iconRotation,
const float textRotation,
float radialTextOffset_,
bool allowVerticalPlacement) :
bool allowVerticalPlacement,
const SymbolContent iconType) :
sharedData(std::move(sharedData_)),
anchor(anchor_),
// 'hasText' depends on finding at least one glyph in the shaping that's also in the GlyphPositionMap
hasText(!sharedData->empty()),
hasIcon(shapedIcon),
symbolContent(iconType),
// Create the collision features that will be used to check whether this symbol instance can be placed
// As a collision approximation, we can use either the vertical or any of the horizontal versions of the feature
textCollisionFeature(sharedData->line, anchor, getAnyShaping(shapedTextOrientations), textBoxScale_, textPadding, textPlacement, indexedFeature, overscaling, textRotation),
Expand All @@ -107,7 +106,8 @@ SymbolInstance::SymbolInstance(Anchor& anchor_,
textBoxScale(textBoxScale_),
radialTextOffset(radialTextOffset_),
singleLine(shapedTextOrientations.singleLine) {

// 'hasText' depends on finding at least one glyph in the shaping that's also in the GlyphPositionMap
if(!sharedData->empty()) symbolContent |= SymbolContent::Text;
if (allowVerticalPlacement && shapedTextOrientations.vertical) {
const float verticalPointLabelAngle = 90.0f;
verticalTextCollisionFeature = CollisionFeature(line(), anchor, shapedTextOrientations.vertical, textBoxScale_, textPadding, textPlacement, indexedFeature, overscaling, textRotation + verticalPointLabelAngle);
Expand Down Expand Up @@ -164,6 +164,18 @@ const optional<SymbolQuad>& SymbolInstance::iconQuad() const {
assert(sharedData);
return sharedData->iconQuad;
}

bool SymbolInstance::hasText() const {
return static_cast<bool>(symbolContent & SymbolContent::Text);
}

bool SymbolInstance::hasIcon() const {
return static_cast<bool>(symbolContent & SymbolContent::IconRGBA) || hasSdfIcon();
}

bool SymbolInstance::hasSdfIcon() const {
return static_cast<bool>(symbolContent & SymbolContent::IconSDF);
}

const optional<SymbolQuad>& SymbolInstance::verticalIconQuad() const {
assert(sharedData);
Expand Down
31 changes: 27 additions & 4 deletions src/mbgl/layout/symbol_instance.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,8 @@
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/collision_feature.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>

#include <mbgl/util/traits.hpp>
#include <mbgl/util/util.hpp>

namespace mbgl {

Expand Down Expand Up @@ -42,6 +43,25 @@ struct SymbolInstanceSharedData {
optional<SymbolQuad> verticalIconQuad;
};

enum class SymbolContent : uint8_t {
None = 0,
Text = 1 << 0,
IconRGBA = 1 << 1,
IconSDF = 1 << 2
};

MBGL_CONSTEXPR SymbolContent operator|(SymbolContent a, SymbolContent b) {
return SymbolContent(mbgl::underlying_type(a) | mbgl::underlying_type(b));
}

MBGL_CONSTEXPR SymbolContent& operator|=(SymbolContent& a, SymbolContent b) {
return (a = a | b);
}

MBGL_CONSTEXPR SymbolContent operator&(SymbolContent a, SymbolContent b) {
return SymbolContent(mbgl::underlying_type(a) & mbgl::underlying_type(b));
}

class SymbolInstance {
public:
SymbolInstance(Anchor& anchor_,
Expand All @@ -64,14 +84,18 @@ class SymbolInstance {
const float iconRotation,
const float textRotation,
float radialTextOffset,
bool allowVerticalPlacement);
bool allowVerticalPlacement,
const SymbolContent iconType = SymbolContent::None);

optional<size_t> getDefaultHorizontalPlacedTextIndex() const;
const GeometryCoordinates& line() const;
const SymbolQuads& rightJustifiedGlyphQuads() const;
const SymbolQuads& leftJustifiedGlyphQuads() const;
const SymbolQuads& centerJustifiedGlyphQuads() const;
const SymbolQuads& verticalGlyphQuads() const;
bool hasText() const;
bool hasIcon() const;
bool hasSdfIcon() const;
const optional<SymbolQuad>& iconQuad() const;
const optional<SymbolQuad>& verticalIconQuad() const;
void releaseSharedData();
Expand All @@ -81,8 +105,7 @@ class SymbolInstance {

public:
Anchor anchor;
bool hasText;
bool hasIcon;
SymbolContent symbolContent;

std::size_t rightJustifiedGlyphQuadsSize;
std::size_t centerJustifiedGlyphQuadsSize;
Expand Down
54 changes: 28 additions & 26 deletions src/mbgl/layout/symbol_layout.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -398,16 +398,18 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
}

// if feature has icon, get sprite atlas position
SymbolContent iconType{SymbolContent::None};
if (feature.icon) {
auto image = imageMap.find(*feature.icon);
if (image != imageMap.end()) {
iconType = SymbolContent::IconRGBA;
shapedIcon = PositionedIcon::shapeIcon(
imagePositions.at(*feature.icon),
layout->evaluate<IconOffset>(zoom, feature),
layout->evaluate<IconAnchor>(zoom, feature),
layout->evaluate<IconRotate>(zoom, feature) * util::DEG2RAD);
if (image->second->sdf) {
sdfIcons = true;
iconType = SymbolContent::IconSDF;
}
if (image->second->pixelRatio != pixelRatio) {
iconsNeedLinear = true;
Expand All @@ -419,7 +421,7 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions

// if either shapedText or icon position is present, add the feature
if (getDefaultHorizontalShaping(shapedTextOrientations) || shapedIcon) {
addFeature(std::distance(features.begin(), it), feature, shapedTextOrientations, std::move(shapedIcon), glyphPositions, textOffset);
addFeature(std::distance(features.begin(), it), feature, shapedTextOrientations, std::move(shapedIcon), glyphPositions, textOffset, iconType);
}

feature.geometry.clear();
Expand All @@ -433,7 +435,8 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
const ShapedTextOrientations& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const GlyphPositions& glyphPositions,
Point<float> offset) {
Point<float> offset,
const SymbolContent iconType) {
const float minScale = 0.5f;
const float glyphSize = 24.0f;

Expand Down Expand Up @@ -500,7 +503,7 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
iconBoxScale, iconPadding, iconOffset, indexedFeature,
layoutFeatureIndex, feature.index,
feature.formattedText ? feature.formattedText->rawText() : std::u16string(),
overscaling, iconRotation, textRotation, radialTextOffset, allowVerticalPlacement);
overscaling, iconRotation, textRotation, radialTextOffset, allowVerticalPlacement, iconType);
}
};

Expand Down Expand Up @@ -620,14 +623,14 @@ std::vector<float> CalculateTileDistances(const GeometryCoordinates& line, const
}

void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIndex>&, std::unordered_map<std::string, LayerRenderData>& renderData, const bool firstLoad, const bool showCollisionBoxes) {
auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, sdfIcons, iconsNeedLinear,
auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, iconsNeedLinear,
sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), tilePixelRatio,
allowVerticalPlacement,
std::move(placementModes));

for (SymbolInstance &symbolInstance : bucket->symbolInstances) {
const bool hasText = symbolInstance.hasText;
const bool hasIcon = symbolInstance.hasIcon;
const bool hasText = symbolInstance.hasText();
const bool hasIcon = symbolInstance.hasIcon();
const bool singleLine = symbolInstance.singleLine;

const auto& feature = features.at(symbolInstance.layoutFeatureIndex);
Expand All @@ -637,26 +640,25 @@ void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIn
// Process icon first, so that text symbols would have reference to iconIndex which
// is used when dynamic vertices for icon-text-fit image have to be updated.
if (hasIcon) {
if (symbolInstance.hasIcon) {
const Range<float> sizeData = bucket->iconSizeBinder->getVertexSizeData(feature);
const auto placeIcon = [&] (const SymbolQuad& iconQuad, auto& index, const WritingModeType writingMode) {
bucket->icon.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
symbolInstance.iconOffset, writingMode, symbolInstance.line(), std::vector<float>());
index = bucket->icon.placedSymbols.size() - 1;
PlacedSymbol& iconSymbol = bucket->icon.placedSymbols.back();
iconSymbol.angle = (allowVerticalPlacement && writingMode == WritingModeType::Vertical) ? M_PI_2 : 0;
iconSymbol.vertexStartIndex = addSymbol(bucket->icon, sizeData, iconQuad,
symbolInstance.anchor, iconSymbol, feature.sortKey);
};

placeIcon(*symbolInstance.iconQuad(), symbolInstance.placedIconIndex, WritingModeType::None);
if (symbolInstance.verticalIconQuad()) {
placeIcon(*symbolInstance.verticalIconQuad(), symbolInstance.placedVerticalIconIndex, WritingModeType::Vertical);
}
const Range<float> sizeData = bucket->iconSizeBinder->getVertexSizeData(feature);
auto& iconBuffer = symbolInstance.hasSdfIcon() ? bucket->sdfIcon : bucket->icon;
const auto placeIcon = [&] (const SymbolQuad& iconQuad, auto& index, const WritingModeType writingMode) {
iconBuffer.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
symbolInstance.iconOffset, writingMode, symbolInstance.line(), std::vector<float>());
index = iconBuffer.placedSymbols.size() - 1;
PlacedSymbol& iconSymbol = iconBuffer.placedSymbols.back();
iconSymbol.angle = (allowVerticalPlacement && writingMode == WritingModeType::Vertical) ? M_PI_2 : 0;
iconSymbol.vertexStartIndex = addSymbol(iconBuffer, sizeData, iconQuad,
symbolInstance.anchor, iconSymbol, feature.sortKey);
};

for (auto& pair : bucket->paintProperties) {
pair.second.iconBinders.populateVertexVectors(feature, bucket->icon.vertices.elements(), {}, {});
}
placeIcon(*symbolInstance.iconQuad(), symbolInstance.placedIconIndex, WritingModeType::None);
if (symbolInstance.verticalIconQuad()) {
placeIcon(*symbolInstance.verticalIconQuad(), symbolInstance.placedVerticalIconIndex, WritingModeType::Vertical);
}

for (auto& pair : bucket->paintProperties) {
pair.second.iconBinders.populateVertexVectors(feature, iconBuffer.vertices.elements(), {}, {});
}
}

Expand Down
4 changes: 2 additions & 2 deletions src/mbgl/layout/symbol_layout.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,8 @@ class SymbolLayout final : public Layout {
const ShapedTextOrientations& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const GlyphPositions&,
Point<float> textOffset);
Point<float> textOffset,
const SymbolContent iconType);

bool anchorIsTooClose(const std::u16string& text, const float repeatDistance, const Anchor&);
std::map<std::u16string, std::vector<Anchor>> compareText;
Expand Down Expand Up @@ -93,7 +94,6 @@ class SymbolLayout final : public Layout {
const uint32_t tileSize;
const float tilePixelRatio;

bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
bool allowVerticalPlacement = false;
Expand Down
45 changes: 28 additions & 17 deletions src/mbgl/renderer/buckets/symbol_bucket.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,6 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval
const style::PropertyValue<float>& textSize,
const style::PropertyValue<float>& iconSize,
float zoom,
bool sdfIcons_,
bool iconsNeedLinear_,
bool sortFeaturesByY_,
const std::string bucketName_,
Expand All @@ -28,7 +27,6 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval
std::vector<style::TextWritingModeType> placementModes_)
: layout(std::move(layout_)),
bucketLeaderID(std::move(bucketName_)),
sdfIcons(sdfIcons_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
sortFeaturesByY(sortFeaturesByY_),
staticUploaded(false),
Expand Down Expand Up @@ -87,30 +85,37 @@ void SymbolBucket::upload(gfx::UploadPass& uploadPass) {
}
}

if (hasIconData()) {
auto updateIconBuffer = [&](Buffer& iconBuffer) {
if (!staticUploaded) {
icon.indexBuffer = uploadPass.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gfx::BufferUsageType::StreamDraw : gfx::BufferUsageType::StaticDraw);
icon.vertexBuffer = uploadPass.createVertexBuffer(std::move(icon.vertices));
iconBuffer.indexBuffer = uploadPass.createIndexBuffer(std::move(iconBuffer.triangles), sortFeaturesByY ? gfx::BufferUsageType::StreamDraw : gfx::BufferUsageType::StaticDraw);
iconBuffer.vertexBuffer = uploadPass.createVertexBuffer(std::move(iconBuffer.vertices));
for (auto& pair : paintProperties) {
pair.second.iconBinders.upload(uploadPass);
}
} else if (!sortUploaded) {
uploadPass.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles));
uploadPass.updateIndexBuffer(*iconBuffer.indexBuffer, std::move(iconBuffer.triangles));
}
if (!dynamicUploaded) {
if (!icon.dynamicVertexBuffer) {
icon.dynamicVertexBuffer = uploadPass.createVertexBuffer(std::move(icon.dynamicVertices), gfx::BufferUsageType::StreamDraw);
if (!iconBuffer.dynamicVertexBuffer) {
iconBuffer.dynamicVertexBuffer = uploadPass.createVertexBuffer(std::move(iconBuffer.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*icon.dynamicVertexBuffer, std::move(icon.dynamicVertices));
uploadPass.updateVertexBuffer(*iconBuffer.dynamicVertexBuffer, std::move(iconBuffer.dynamicVertices));
}
}
if (!placementChangesUploaded) {
if (!icon.opacityVertexBuffer) {
icon.opacityVertexBuffer = uploadPass.createVertexBuffer(std::move(icon.opacityVertices), gfx::BufferUsageType::StreamDraw);
if (!iconBuffer.opacityVertexBuffer) {
iconBuffer.opacityVertexBuffer = uploadPass.createVertexBuffer(std::move(iconBuffer.opacityVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices));
uploadPass.updateVertexBuffer(*iconBuffer.opacityVertexBuffer, std::move(iconBuffer.opacityVertices));
}
}
};
if (hasIconData()) {
updateIconBuffer(icon);
}

if (hasSdfIconData()) {
updateIconBuffer(sdfIcon);
}

if (hasCollisionBoxData()) {
Expand Down Expand Up @@ -149,7 +154,7 @@ void SymbolBucket::upload(gfx::UploadPass& uploadPass) {
}

bool SymbolBucket::hasData() const {
return hasTextData() || hasIconData() || hasCollisionBoxData();
return hasTextData() || hasIconData() || hasSdfIconData() || hasCollisionBoxData();
}

bool SymbolBucket::hasTextData() const {
Expand All @@ -160,6 +165,10 @@ bool SymbolBucket::hasIconData() const {
return !icon.segments.empty();
}

bool SymbolBucket::hasSdfIconData() const {
return !sdfIcon.segments.empty();
}

bool SymbolBucket::hasCollisionBoxData() const {
return collisionBox && !collisionBox->segments.empty();
}
Expand Down Expand Up @@ -188,9 +197,9 @@ void SymbolBucket::sortFeatures(const float angle) {

sortedAngle = angle;

// The current approach to sorting doesn't sort across segments so don't try.
// The current approach to sorting doesn't sort across text and icon segments so don't try.
// Sorting within segments separately seemed not to be worth the complexity.
if (text.segments.size() > 1 || icon.segments.size() > 1) {
if (text.segments.size() > 1 || (icon.segments.size() > 1 || sdfIcon.segments.size() > 1)) {
return;
}

Expand All @@ -199,6 +208,7 @@ void SymbolBucket::sortFeatures(const float angle) {

text.triangles.clear();
icon.triangles.clear();
sdfIcon.triangles.clear();

featureSortOrder = std::make_unique<std::vector<size_t>>();
featureSortOrder->reserve(symbolInstances.size());
Expand All @@ -225,12 +235,13 @@ void SymbolBucket::sortFeatures(const float angle) {
addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]);
}

auto& iconBuffer = symbolInstance.hasSdfIcon() ? sdfIcon : icon;
if (symbolInstance.placedIconIndex) {
addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedIconIndex]);
addPlacedSymbol(iconBuffer.triangles, iconBuffer.placedSymbols[*symbolInstance.placedIconIndex]);
}

if (symbolInstance.placedVerticalIconIndex) {
addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedVerticalIconIndex]);
addPlacedSymbol(iconBuffer.triangles, iconBuffer.placedSymbols[*symbolInstance.placedVerticalIconIndex]);
}
}
}
Expand Down
6 changes: 3 additions & 3 deletions src/mbgl/renderer/buckets/symbol_bucket.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,6 @@ class SymbolBucket final : public Bucket {
const style::PropertyValue<float>& textSize,
const style::PropertyValue<float>& iconSize,
float zoom,
bool sdfIcons,
bool iconsNeedLinear,
bool sortFeaturesByY,
const std::string bucketLeaderID,
Expand All @@ -72,6 +71,7 @@ class SymbolBucket final : public Bucket {
void updateVertices(Placement&, bool updateOpacities, const TransformState&, const RenderTile&, std::set<uint32_t>&) override;
bool hasTextData() const;
bool hasIconData() const;
bool hasSdfIconData() const;
bool hasCollisionBoxData() const;
bool hasCollisionCircleData() const;
bool hasFormatSectionOverrides() const;
Expand All @@ -86,7 +86,6 @@ class SymbolBucket final : public Bucket {
float sortedAngle = std::numeric_limits<float>::max();

// Flags
const bool sdfIcons : 1;
const bool iconsNeedLinear : 1;
const bool sortFeaturesByY : 1;
bool staticUploaded : 1;
Expand Down Expand Up @@ -124,7 +123,8 @@ class SymbolBucket final : public Bucket {
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;

Buffer icon;

Buffer sdfIcon;

struct CollisionBuffer {
gfx::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
Expand Down
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