Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix raster-masking vertex indexing #5380

Merged
merged 2 commits into from
Oct 2, 2017
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 10 additions & 5 deletions src/render/draw_raster.js
Original file line number Diff line number Diff line change
Expand Up @@ -70,16 +70,21 @@ function drawRaster(painter: Painter, sourceCache: SourceCache, layer: StyleLaye
gl.uniform1f(program.uniforms.u_fade_t, fade.mix);
gl.uniform1f(program.uniforms.u_opacity, fade.opacity * layer.paint['raster-opacity']);


if (source instanceof ImageSource) {
const buffer = source.boundsBuffer;
const vao = source.boundsVAO;
vao.bind(gl, program, buffer);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, buffer.length);
} else if (tile.maskedBoundsBuffer && tile.maskedBoundsVAO) {
const buffer = tile.maskedBoundsBuffer;
const vao = tile.maskedBoundsVAO;
vao.bind(gl, program, buffer);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, buffer.length);
} else if (tile.maskedBoundsBuffer && tile.maskedIndexBuffer && tile.segments) {
program.draw(
gl,
gl.TRIANGLES,
layer.id,
tile.maskedBoundsBuffer,
tile.maskedIndexBuffer,
tile.segments
);
} else {
const buffer = painter.rasterBoundsBuffer;
const vao = painter.rasterBoundsVAO;
Expand Down
50 changes: 41 additions & 9 deletions src/source/tile.js
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,10 @@ const TileCoord = require('./tile_coord');
const EXTENT = require('../data/extent');
const Point = require('@mapbox/point-geometry');
const VertexBuffer = require('../gl/vertex_buffer');
const VertexArrayObject = require('../render/vertex_array_object');
const IndexBuffer = require('../gl/index_buffer');
const Texture = require('../render/texture');
const {SegmentVector} = require('../data/segment');
const {TriangleIndexArray} = require('../data/index_array_type');

const CLOCK_SKEW_RETRY_TIMEOUT = 30000;

Expand Down Expand Up @@ -74,7 +76,8 @@ class Tile {
mask: Mask;
aborted: ?boolean;
maskedBoundsBuffer: ?VertexBuffer;
maskedBoundsVAO: ?VertexArrayObject;
maskedIndexBuffer: ?IndexBuffer;
segments: ?SegmentVector;
request: any;
texture: any;
refreshedUponExpiration: boolean;
Expand Down Expand Up @@ -362,39 +365,68 @@ class Tile {
}
}

clearMask() {
if (this.segments) {
this.segments.destroy();
delete this.segments;
}
if (this.maskedBoundsBuffer) {
this.maskedBoundsBuffer.destroy();
delete this.maskedBoundsBuffer;
}
if (this.maskedIndexBuffer) {
this.maskedIndexBuffer.destroy();
delete this.maskedIndexBuffer;
}
}

setMask(mask: Mask, gl: WebGLRenderingContext) {

// don't redo buffer work if the mask is the same;
if (util.deepEqual(this.mask, mask)) return;

this.mask = mask;
this.maskedBoundsBuffer = undefined;
this.maskedBoundsVAO = undefined;
this.clearMask();

// We want to render the full tile, and keeping the segments/vertices/indices empty means
// using the global shared buffers for covering the entire tile.
if (util.deepEqual(mask, {'0': true})) return;
const maskArray = Object.keys(mask);
// mask is empty because all four children are loaded
if (maskArray.length === 0) return;


const maskedBoundsArray = new RasterBoundsArray();
const indexArray = new TriangleIndexArray();

this.segments = new SegmentVector();
// Create a new segment so that we will upload (empty) buffers even when there is nothing to
// draw for this tile.
this.segments.prepareSegment(0, maskedBoundsArray, indexArray);

const maskArray = Object.keys(mask);
for (let i = 0; i < maskArray.length; i++) {
const maskCoord = TileCoord.fromID(+maskArray[i]);
const vertexExtent = EXTENT >> maskCoord.z;
const tlVertex = new Point(maskCoord.x * vertexExtent, maskCoord.y * vertexExtent);
const brVertex = new Point(tlVertex.x + vertexExtent, tlVertex.y + vertexExtent);

// not sure why flow is complaining here because it doesn't complain at L401
const segment = (this.segments: any).prepareSegment(4, maskedBoundsArray, indexArray);

maskedBoundsArray.emplaceBack(tlVertex.x, tlVertex.y, tlVertex.x, tlVertex.y);
maskedBoundsArray.emplaceBack(brVertex.x, tlVertex.y, brVertex.x, tlVertex.y);
maskedBoundsArray.emplaceBack(tlVertex.x, brVertex.y, tlVertex.x, brVertex.y);
maskedBoundsArray.emplaceBack(brVertex.x, brVertex.y, brVertex.x, brVertex.y);

const offset = segment.vertexLength;
// 0, 1, 2
// 1, 2, 3
indexArray.emplaceBack(offset, offset + 1, offset + 2);
indexArray.emplaceBack(offset + 1, offset + 2, offset + 3);

segment.vertexLength += 4;
segment.primitiveLength += 2;
}

this.maskedBoundsBuffer = new VertexBuffer(gl, maskedBoundsArray);
this.maskedBoundsVAO = new VertexArrayObject();
this.maskedIndexBuffer = new IndexBuffer(gl, indexArray);
}

hasData() {
Expand Down
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
{
"version": 8,
"metadata": {
"test": {
"height": 256,
"operations": [
[
"setZoom",
15,
null
],
[
"wait"
],
[
"setZoom",
13,
null
],
[
"wait"
]
]
}
},
"center": [
-122.48,
37.84
],
"zoom": 14,
"sources": {
"contour": {
"type": "raster",
"tiles": [
"local://tiles/{z}-{x}-{y}.contour.png"
],
"maxzoom": 17,
"tileSize": 256
}
},
"layers": [
{
"id": "background",
"type": "background",
"paint": {
"background-color": "white"
}
},
{
"id": "raster",
"type": "raster",
"source": "contour",
"paint": {
"raster-fade-duration": 0,
"raster-opacity": 0.5
}
}
]
}