Expand the city dialog text for luxury spendings #1208
Merged
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Same as (and on top of) #1206 for luxury. The rules are much simpler and so the code also is.
Improve the city dialog tooltip text that explains how many citizens are
made happier by luxury. This provides a lot more information than the previous
"Luxury: %d total", which will hopefully help towards #269.
Example texts
Sad, sad city
For each 2 luxury produced in a city, a citizen becomes happier. This city generates no luxury.
Normal sad city
For each 2 luxury produced in a city, a citizen becomes happier. This city generates a total of 1 luxury, not enough to have an effect.
Getting happier
For each 2 luxury produced in a city, a citizen becomes happier. This city generates a total of 5 luxury.
2 citizens are made happier using 4 luxury. 1 luxury is not used.
Happiest
For each 2 luxury produced in a city, a citizen becomes happier. This city generates a total of 8 luxury.
All available luxury is used to make 3 citizens happier.