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The city dialog should display how many citizens can be made content with existing buildings #269
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enhancement
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gui
This issue requires changes to the user interface
server
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Lol. I just saw this. Anyways, relevant thing I did with the city-report tab |
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jwrober
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Jan 23, 2022
lmoureaux
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Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are unhappy because of the number of cities. Write two paragraphs: the first describing the rules for the current player, and the second the status of the city at hand. The total number of citizens that can be made content without improvements is also shown; see longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
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Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are unhappy because of the number of cities. Write two paragraphs: the first describing the rules for the current player, and the second the status of the city at hand. The total number of citizens that can be made content without improvements is also shown; see longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are unhappy because of the number of cities. Write two paragraphs: the first describing the rules for the current player, and the second the status of the city at hand. The total number of citizens that can be made content without improvements is also shown; see longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are made happier by luxury. This provides a lot more information than the previous "Luxury: %d total", which will hopefully help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
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Aug 7, 2022
Give the total number of citizens that can be made content and details about active effects. This should help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are made happier by luxury. This provides a lot more information than the previous "Luxury: %d total", which will hopefully help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Give the total number of citizens that can be made content and details about active effects. This should help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Explain the rules and give the result of the calculation. The rule sentence is not fully correct but it's easier to understand than the actual mechanism. Hopefully helps with longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Explain the rules and give the result of the calculation. The rule sentence is not fully correct but it's easier to understand than the actual mechanism. Hopefully helps with longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are made happier by luxury. This provides a lot more information than the previous "Luxury: %d total", which will hopefully help towards longturn#269.
lmoureaux
added a commit
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are unhappy because of the number of cities. Write two paragraphs: the first describing the rules for the current player, and the second the status of the city at hand. The total number of citizens that can be made content without improvements is also shown; see #269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are made happier by luxury. This provides a lot more information than the previous "Luxury: %d total", which will hopefully help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are made happier by luxury. This provides a lot more information than the previous "Luxury: %d total", which will hopefully help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Give the total number of citizens that can be made content and details about active effects. This should help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Explain the rules and give the result of the calculation. The rule sentence is not fully correct but it's easier to understand than the actual mechanism. Hopefully helps with longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the description of martial law by listing the number of units applying it and the total number of citizens made happier as a result. Greatly expand the description of military unhappiness by explaining the three effects that come into play and providing numbers similiar to the above. Should help with longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 7, 2022
Improve the description of martial law by listing the number of units applying it and the total number of citizens made happier as a result. Greatly expand the description of military unhappiness by explaining the three effects that come into play and providing numbers similiar to the above. Should help with longturn#269.
lmoureaux
added a commit
that referenced
this issue
Aug 7, 2022
Improve the city dialog tooltip text that explains how many citizens are made happier by luxury. This provides a lot more information than the previous "Luxury: %d total", which will hopefully help towards #269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Improve the description by explaining which effects are active and, for two of them, what contributes to their value (the third one is a simple binary effect, and that's harder to display properly). Helps longturn#269. Factor out a function to build such effect descriptions so we don't need to repeat the same code over and over again.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Give the total number of citizens that can be made content and details about active effects. This should help towards longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Improve the description of martial law by listing the number of units applying it and the total number of citizens made happier as a result. Greatly expand the description of military unhappiness by explaining the three effects that come into play and providing numbers similiar to the above. Should help with longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Improve the description by explaining which effects are active and, for two of them, what contributes to their value (the third one is a simple binary effect, and that's harder to display properly). Helps longturn#269. Factor out a function to build such effect descriptions so we don't need to repeat the same code over and over again.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Improve the description by explaining which effects are active and, for two of them, what contributes to their value (the third one is a simple binary effect, and that's harder to display properly). Helps longturn#269. Factor out a function to build such effect descriptions so we don't need to repeat the same code over and over again.
jwrober
pushed a commit
that referenced
this issue
Aug 8, 2022
Give the total number of citizens that can be made content and details about active effects. This should help towards #269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Explain the rules and give the result of the calculation. The rule sentence is not fully correct but it's easier to understand than the actual mechanism. Hopefully helps with longturn#269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Explain the rules and give the result of the calculation. The rule sentence is not fully correct but it's easier to understand than the actual mechanism. Hopefully helps with longturn#269.
lmoureaux
added a commit
that referenced
this issue
Aug 8, 2022
Explain the rules and give the result of the calculation. The rule sentence is not fully correct but it's easier to understand than the actual mechanism. Hopefully helps with #269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 8, 2022
Improve the description of martial law by listing the number of units applying it and the total number of citizens made happier as a result. Greatly expand the description of military unhappiness by explaining the three effects that come into play and providing numbers similiar to the above. Should help with longturn#269.
jwrober
pushed a commit
that referenced
this issue
Aug 9, 2022
Improve the description of martial law by listing the number of units applying it and the total number of citizens made happier as a result. Greatly expand the description of military unhappiness by explaining the three effects that come into play and providing numbers similiar to the above. Should help with #269.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 9, 2022
Improve the description by explaining which effects are active and, for two of them, what contributes to their value (the third one is a simple binary effect, and that's harder to display properly). Helps longturn#269. Factor out a function to build such effect descriptions so we don't need to repeat the same code over and over again.
lmoureaux
added a commit
that referenced
this issue
Aug 12, 2022
Improve the description by explaining which effects are active and, for two of them, what contributes to their value (the third one is a simple binary effect, and that's harder to display properly). Helps #269. Factor out a function to build such effect descriptions so we don't need to repeat the same code over and over again.
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Labels
enhancement
New feature or request
gui
This issue requires changes to the user interface
server
This issue requires changes to the server
Currently, the citizens made content by buildings are shown, but one can't see how much the city can grow before the first unhappy citizen appears. This makes celebration harder.
Initial proposal is to add it to the relevant tooltip in the Happiness tab. In the long run some more graphical depiction could be added.
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