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Window icons can be changed by the tileset #984
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lmoureaux
added
bug
Something isn't working
gui
This issue requires changes to the user interface
spec-file
Related to Rulesets, Tilesets, Musicsets, Soundsets, etc.
labels
Apr 18, 2022
lmoureaux
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to lmoureaux/freeciv21
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Dec 25, 2023
This syncs with Flatpak usage, allowing the use of a single desktop file name on all platform. (Flatpak is very opinionated.) This will be useful to set the desktop file name on the QApplication. Related to longturn#2019, longturn#984.
lmoureaux
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Dec 25, 2023
This gives us window icons on Wayland. Related to longturn#2019, longturn#984.
lmoureaux
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Dec 26, 2023
The window icons used to be set by the tileset. This allowed user-made tilesets to override our branding and required loading tilesets before the first window was shown. This commit moves the app icons away from tilesets into a custom icon theme (this should eventually be merged into the hicolor theme). Closes longturn#984. Closes longturn#2019.
jwrober
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Dec 29, 2023
The window icons used to be set by the tileset. This allowed user-made tilesets to override our branding and required loading tilesets before the first window was shown. This commit moves the app icons away from tilesets into a custom icon theme (this should eventually be merged into the hicolor theme). Closes #984. Closes #2019.
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Describe the bug
Tilesets are able to override the window icon using
icon.freeciv
(andicon.citydlg
). This shouldn't be allowed.To Reproduce
Steps to reproduce the behavior:
misc/icons.spec
change"icon.freeciv", "misc/civicon"
to"icon.freeciv", "misc/cityicon"
.Expected behavior
The icon is part of the brand and cannot be overriden easily.
Screenshots
Platform and version (please complete the following information):
Additional context
#978
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