Releases: loathers/grimoire
Releases · loathers/grimoire
v0.3.26
What's Changed
- jill modeable by @horrible-little-slime in #116
- call maximizer if we have any nonzero bonuses assigned by @horrible-little-slime in #117
Full Changelog: v0.3.25...v0.3.26
v0.3.25
v0.3.24
v0.3.23
v0.3.22
What's Changed
- Actually apply defaults to tasks by @horrible-little-slime in #109
Full Changelog: v0.3.21...v0.3.22
v0.3.21
What's Changed
- Remove infinite loop in setBonus by @Kasekopf in #105
- Create
skip
limit type by @horrible-little-slime in #108
Full Changelog: v0.3.20...v0.3.21
v0.3.20
What's Changed
- As it turns out,
combat: never
does bad things to StrictCombatTask by @horrible-little-slime in #104
Full Changelog: v0.3.19...v0.3.20
v0.3.19
What's Changed
- Don't abort when we fail to bjornify without a bjorn by @horrible-little-slime in #93
- Make behavior consistent when equipping slotfully and slotlessly by @s-k-z in #92
- Allow assigning choice adventures to string values by @s-k-z in #95
- create StrictCombatTask, a safer Task type by @horrible-little-slime in #96
- Allow users to naturally set default values for tasks by @horrible-little-slime in #94
- Omit "combat" from StrictCombatTask as well as "do" by @horrible-little-slime in #97
- add potentially-effectful cleanup actions to an outfit's
dress
by @horrible-little-slime in #91 - Upgrade libram by @Kasekopf in #99
- Also update lockfile by @Kasekopf in #100
- Add a completed field to Limit by @MrFizzyBubbs in #101
- only bjornify when bjorn is equip't by @horrible-little-slime in #102
- let Outfit.from take a Requirement input by @horrible-little-slime in #98
- create
addBonuses
function and expandaddBonus
with optional param by @horrible-little-slime in #103
Full Changelog: v0.3.18...v0.3.19