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As I understand it, on iOS the outer_size corresponds to the size of the window, meaning when the surface is rendered using inner_size(the safe/non-obscured size) the elements get stretched.
There's an open issue in winit about clarifying/standardizing the different sizes, but until that's done switching to outer_size fixes the issue.
The touch positions now also match the rendering
Winit issue: rust-windowing/winit#2308
Fixes #419
Before
After