Releases: leadedge/ShaderMaker
ShaderMaker4
ShaderMaker revision
Corrected texture change test in ProcessOpenGL
Recommend setting PluginInfo to FF_SOURCE for shaders that do not require a texture
Documentation updated.
Version 1.004
ShaderMaker revision
Set m_glTextureXX to zero after delete
Check for incoming Texture ID change
Viewport check in ProcessOpenGL
Documentation update
Version 1.003
ShaderMaker OSX support
MacOSX port by Amaury Hazan (billaboop.com). Supported by Coldcut/Ninja Tune as a contribution to the Visuals Community.
ShaderMaker revision
The ShaderToy specification now includes a "mainImage" function instead of "main".
Changes made to ShaderMaker now allow these shaders to work. The older format is still supported. An example shader is included in the source code.
Initial release
A source code template and Visual Studio 2010 project to create a FreeframeGL plugin from shader code from GLSL Sandbox and ShaderToy.
Click " Source code" below to download a zip of the repository. Unzip to a suitable folder and open the solution file. Change to "Release" and it should build OK.