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Releases: leadedge/ShaderMaker

ShaderMaker4

18 Dec 01:17
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First release of a project to build FreeframeGL 2.1 plugins for Resolume 7. Follow the readme instructions. Either download a zip file of the master branch or the ShaderMaker4.zip file in this release.

ShaderMaker revision

13 Apr 05:06
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ShaderMaker revision Pre-release
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Corrected texture change test in ProcessOpenGL
Recommend setting PluginInfo to FF_SOURCE for shaders that do not require a texture
Documentation updated.
Version 1.004

ShaderMaker revision

30 Mar 12:38
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ShaderMaker revision Pre-release
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Set m_glTextureXX to zero after delete
Check for incoming Texture ID change
Viewport check in ProcessOpenGL
Documentation update
Version 1.003

ShaderMaker OSX support

24 Mar 11:09
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MacOSX port by Amaury Hazan (billaboop.com). Supported by Coldcut/Ninja Tune as a contribution to the Visuals Community.

ShaderMaker revision

09 Mar 07:54
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ShaderMaker revision Pre-release
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The ShaderToy specification now includes a "mainImage" function instead of "main".

Changes made to ShaderMaker now allow these shaders to work. The older format is still supported. An example shader is included in the source code.

Initial release

23 Jan 13:59
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A source code template and Visual Studio 2010 project to create a FreeframeGL plugin from shader code from GLSL Sandbox and ShaderToy.

Click " Source code" below to download a zip of the repository. Unzip to a suitable folder and open the solution file. Change to "Release" and it should build OK.