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launchs
sdevin edited this page Oct 13, 2017
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This modules contains all launch files and scripts useful to use the supervisor as well as some generic parameter files.
- GTP.launch: allows to launch GTP and the corresponding move3d modules
- HATP.launch: allows to launch HATP
- Simu.launch: allows to launch the PR2 simulation
- Supervisor.launch: allows to launch the supervisor
- Toaster.launch: allows to launch TOASTER
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Entities.yaml:
- agents: list of all agents (string[])
- objects: list of all manipulable objects (string[])
- supports: list of all supports (string[])
- containers: list of all containers (string[])
- objectsHeight/top/"objectName": size of the object "objectName" between its center and its top (double)
- objectsHeight/bottom/"objectName": size of the object "objectName" between its center and its bottom (double)
- _highLevelName/"highLevelObjectName": possible refinements for the high level object "highLevelObjectName" (string[])
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General.yaml:
- waitActionServer: time to wait for an action server (double)
- simu: true if working in simulation (bool)
- robot/name: name of the robot to work with (string)
- robot/hand/right: name of the right hand joint of the robot (string)
- robot/hand/left: name of the left hand joint of the robot (string)
- robot/griperJoint/right: name of the right gripper joint of the robot (string)
- robot/griperJoint/left: name of the left gripper joint of the robot (string)
- AgentX: name used for the X agent (string)
- Omni: name used for the X agent (string)
- mainPartner: name of the main partner of the robot (string)
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HighLevelActions.yaml:
- names: name of the possible actions to execute (string[])
- action_param: high level parameters of the action action (string[])
- action_actors: high level actors of the action action (string[])
- action_prec: high level preconditions of the action action (string[])
- action_effects: high level effects of the action action (string[])
- blocks.sh: init script for the building blocks scenario
- init_set_up_blocks.sh: script for replace objects for the building blocks scenario
- scan.sh: init script for the scan scenario
- reset_scan.sh: init script for replace objects for the scan scenario