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why not to choose mono scripting backend ? #4

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wangjianpeng opened this issue Apr 10, 2019 · 4 comments
Closed

why not to choose mono scripting backend ? #4

wangjianpeng opened this issue Apr 10, 2019 · 4 comments

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@wangjianpeng
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if i want to use this plugin, why can't choose mono scripting backend with unity build ?

@kerberjg
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Is there any advantage of using Mono over IL2CPP?

@wangjianpeng
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the unity built project can cost much shorter timer with mono than IL2CPP, it will save my develop time

@juicycleff
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@wangjianpeng at this point, the IL2CPP seems to be the most stable way of getting it to work. Something about how unity player is compiled using mono that gets some methods missing. I will still be improving and be writing iOS support, so I am looking to test it against mono intensively till I get a working implementation.

@juicycleff
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Tested with mono, and everything works well using Unity 2018.3.f12

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3 participants