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Hi flutter-unity-view-widget team,
I really appreciated your works for this plugin because it really shorten my development project.
By the way, I think the graphic settings for Android should be changed on README doc.
I've been build 3D (URP) small simulation environment and baked with Vulkan (support GLS3).
It is perfectly working, so I think developers don't need to change the graphic settings in Unity.
Again, really appreciated your work!
The text was updated successfully, but these errors were encountered:
Thanks for the feedback. Will update the read me. Thanks
Sorry, something went wrong.
@BlackStoneGameDevelopment this is unrelated to the original issue, if you still need help please open a new issue with more information. Thanks!
@juicycleff I believe we should keep the Android graphics setting as OPENGLES 3 only - Vulkan is currently not supported by AR foundation, which a lot of users appear to be using
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Hi flutter-unity-view-widget team,
I really appreciated your works for this plugin because it really shorten my development project.
By the way, I think the graphic settings for Android should be changed on README doc.
I've been build 3D (URP) small simulation environment and baked with Vulkan (support GLS3).
It is perfectly working, so I think developers don't need to change the graphic settings in Unity.
Again, really appreciated your work!
The text was updated successfully, but these errors were encountered: