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I am not 100% sure if this is the plugins fault, my fault or unity's fault. But when I run my app on my Android Smarpthone of sdk 21, I get the following error which is not present when running it on my Android tablet sdk 25. The crash seems to happen on
JNI DETECTED ERROR IN APPLICATION: bad arguments passed to boolean android.os.Handler.post(java.lang.Runnable) (see above for details)
F/art (16498): art/runtime/java_vm_ext.cc:470] from boolean com.unity3d.player.UnityPlayer.nativeRender()
No idea what this all means tbh. FYI, I do NOT send a message to unity at startup. Below is the full log.
I am not 100% sure if this is the plugins fault, my fault or unity's fault. But when I run my app on my Android Smarpthone of sdk 21, I get the following error which is not present when running it on my Android tablet sdk 25. The crash seems to happen on
No idea what this all means tbh. FYI, I do NOT send a message to unity at startup. Below is the full log.
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