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Releases: jonepatr/twodsix-foundryvtt

v1.0.0-development.2

30 Jan 00:41
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v1.0.0-development.2 Pre-release
Pre-release

1.0.0-development.2 (2021-01-30)

Bug Fixes

  • testing, is this working (9961e69)

v1.0.0-development.1

30 Jan 01:25
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v1.0.0-development.1 Pre-release
Pre-release

1.0.0-development.1 (2021-01-30)

Bug Fixes

  • actions/checkout@v2 defaults to not checkout submodules... (929701c)
  • Actually do build in the release, not just install... (1d9aa4b)
  • Add a weapon compendium with the SRD weapons for Cepheus Engine (excluding heavy weapons like explosives and grenade launchers). (be5e558)
  • add consumables (6da470e), closes #212
  • add dropdown with settings for rulesets (0f6b767), closes #183
  • add feature to automatically sort items (9423d35), closes #114
  • Add forgotten dice icon from Kevin. (eb65fca)
  • Add Rob as author. (d8a7cfd)
  • Add support for different modifiers for characteristic value of 0. (1c3f4a7)
  • Add system setting to show experimental features. (6bede4e)
  • Add two commas. No more. No less. (28d47d6)
  • add untrained skill (d7135bb)
  • added coloring of crit success/fail (cdbba61), closes #120 #168
  • Added German translation from Rico M (434cf21)
  • Added Kevin's CSS/Template changes (554b4c3)
  • Added localization for system settings. (f76e2cd)
  • Added more Chatlog changes, previously forgotten (0b68e45)
  • Added setting for naming advantage/disadvantage. But, mostly to force a rerelease now that npmjs.com is supposedly up again. (407803c)
  • Added settings for what bonus/penalty to give for each time increment in a task (not currently used). (163e692)
  • Added support for Cepheus Light. (3c14435), closes #133 #128 #141 #144 #61
  • Added total (skill+mod) near dice, added CSS styling to finish skill list (a3c6340)
  • Adds a separate file for the cover, produced using https://zhodani.space/stuff/lbb-covers/ (5cd85c6)
  • Adds settings for effects of natural 2/12, if a natural 2 or 12 should affect Effect, setting for what Effect is considered a critical success or failure. Also adds code supporting that to rolls. (cc475a9)
  • Adds some more compendium changes courtesy of @marvin9257 (0594a2a)
  • Adds Spanish translation thanks to ForjaSalvaje#2419 (e86f261)
  • Adds the ability to set default rolltype for a skill. (Needed for traits, so might as well make it available in the gui). (feee077)
  • Adds the cepheus engine skill list to the compendium 'ce skills'. Also adds a few hidden fields (as in, not on any item sheet) that I think will be needed later, but that right now have no system support. (9387898)
  • Adds the range field to the weapon sheet. (f3cae4b)
  • All item sheets should have description and shortDescription on them, including skills (for which I added a migration). (d2022aa)
  • Allow resizing of chat result text courtesy of @taleth (c572c62)
  • Alpha0.6.21 visual adjustments (#131) (f9a315f)
  • Altered the layout a bit so the German characteristics fit. (9bcaf19)
  • Another attempt at fixing package.json and system.json (9c76efb)
  • Another bad path fixed, commented out code that doesn't work. (c4e2140)
  • Another pointless change. (dafbdf3)
  • Another try at calculating skill totals. (10b53e2)
  • Assorted cleanup, added text to licenses and README.md. Filled out template.json a bit. (b67eb48)
  • Assorted hacking to make it work less bad (36ff159)
  • Better support for shift-click on autofire. (Only shows one dialog rather than one per round fired.) (6eab38f)
  • burst attack now only rolls damage once (8b82d59)
  • Calculate total for skills again (e44fb67)
  • Cascade works better, still only on animals skill. (c7ff0f8)
  • Cascade works better, still only on animals skill. (33ee24b)
  • CE and it's predecessor uses different modifier for characteristic value of 0, use CE modifier for now, make into an option later. (269e383)
  • Cepheus Engine compendium fixes and additions courtesy of @marvin9257 (1ed4010)
  • Change 'other modifiers' to a text field to avoid invisible text. (4f93765)
  • Change 'other modifiers' to a text field to avoid invisible text. (f643ef8)
  • Change 'other modifiers' to a text field to avoid invisible text. (a901dc4)
  • Change 'other modifiers' to a text field to avoid invisible text. (2002cc2)
  • Change 'other modifiers' to a text field to avoid invisible text. (87f3655)
  • change default value of hits (59d9a15)
  • Change name of 'Personal Info' tab to just 'Info' (f75ca78)
  • c...
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