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Torso Editor Interface
Michele1996 edited this page Feb 12, 2021
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Torso Editor Interface:
- create new torso keyFrame
- visualize the animation of torso movement predefined in TorsoGesture.xml
To visualize a predefined torso movement:
- Open Greta
- Open a configuration -> File->Open->Greta configurations : Basic configuration or others
- Click on Character Manager
- Click on Ajouter->Tools->Torso Editor
- Connect Torso Editor with Behavior Realizer and MPEG4 Animatable
- Click Reload on the Torso Editor Interface
To visualize a Torso Movement :
- Select from the scroll menu one predefined Torso movement
- Click on sendTorso
To create new Torso movement:
- Change vertebras position: vt2,vt5,vt12,vl5 - It creates a KeyFrame
- The ‘send’ button displays this KeyFrame. It does not create an animation.
- To visualize the animation, this KeyFrame has to be stored in the TorsoGesture.xml as a torso movement
- Since there is no save button, copy the whiteboard content (values of vt2..vl5) into the file TorsoGesture.xml
- Follow the template of the other Torso Movement, change id and lexeme (those should be unique names)
- To visualize the animation (and no longer only the KeyFrame), you need to quit Greta and start it again
- If you select the torso movement from the scroll menu and select ‘sendTorso’ you can visualize the animation
- It is possible to create more complex torso animation by adding keyframes for: strokeStart and strokeEnd
Advanced
- Generating New Facial expressions
- Generating New Gestures
- Generating new Hand configurations
- Torso Editor Interface
- Creating an Instance for Interaction
- Create a new virtual character
- Creating a Greta Module in Java
- Modular Application
- Basic Configuration
- Signal
- Feedbacks
- From text to FML
- Expressivity Parameters
- Text-to-speech, TTS
-
AUs from external sources
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Large language model (LLM)
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Automatic speech recognition (ASR)
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Extentions
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Integration examples
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