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Torso Editor Interface

Michele1996 edited this page Feb 12, 2021 · 6 revisions

Torso Editor Interface:

  • create new torso keyFrame
  • visualize the animation of torso movement predefined in TorsoGesture.xml

To visualize a predefined torso movement:

  • Open Greta
  • Open a configuration -> File->Open->Greta configurations : Basic configuration or others
  • Click on Character Manager
  • Click on Ajouter->Tools->Torso Editor
  • Connect Torso Editor with Behavior Realizer and MPEG4 Animatable
  • Click Reload on the Torso Editor Interface

To visualize a Torso Movement :

  • Select from the scroll menu one predefined Torso movement
  • Click on sendTorso

To create new Torso movement:

  • Change vertebras position: vt2,vt5,vt12,vl5 - It creates a KeyFrame
  • The ‘send’ button displays this KeyFrame. It does not create an animation.
  • To visualize the animation, this KeyFrame has to be stored in the TorsoGesture.xml as a torso movement
  • Since there is no save button, copy the whiteboard content (values of vt2..vl5) into the file TorsoGesture.xml
  • Follow the template of the other Torso Movement, change id and lexeme (those should be unique names)
  • To visualize the animation (and no longer only the KeyFrame), you need to quit Greta and start it again
  • If you select the torso movement from the scroll menu and select ‘sendTorso’ you can visualize the animation
  • It is possible to create more complex torso animation by adding keyframes for: strokeStart and strokeEnd

Getting started with Greta

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Preview functionality

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Previous functionality (possibly it still works, but not supported anymore)

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