Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix(TileBuilder): use cached buffers correctly #2491

Merged
merged 3 commits into from
Jan 24, 2025

Conversation

HoloTheDrunk
Copy link
Contributor

Description

Replace params.buildIndexAndUv_0 by optionally passing the cached buffers to the computeBuffers function.

Motivation and Context

This cleans up the tile building code a bit further and allows us to easily fix the rendering of cached tiles' skirts.

Resolves #2486

@HoloTheDrunk HoloTheDrunk requested a review from jailln January 23, 2025 18:01
@HoloTheDrunk HoloTheDrunk self-assigned this Jan 23, 2025
@HoloTheDrunk HoloTheDrunk changed the title fix(TileBuilder): pass cache directly to tile gen fix(TileBuilder): use cached buffers correctly Jan 23, 2025
Copy link
Contributor

@jailln jailln left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

well done 👏

@HoloTheDrunk HoloTheDrunk merged commit f3d2e90 into iTowns:master Jan 24, 2025
9 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Wrong terrain tiles
3 participants