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# 实验六:交互建模 | ||
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## 一、实验目标 | ||
1、理解系统交互的相关概念 | ||
2、掌握UML顺序图的画法 | ||
3、掌握对象交互的定义与建模方法 | ||
## 二、实验内容 | ||
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- 画出所有用例的顺序图 | ||
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## 三、实验步骤 | ||
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1、查看用例规约,查看类图 | ||
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2、新建顺序图,找出用例图中的参与者和类图中的N个参与者,创建顺序图 | ||
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3、根据活动图中的活动流程来描述每个参与者之间的联系,形成顺序图 | ||
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4、磨合用例规约、活动图和顺序图 | ||
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## 四、实验结果 | ||
1、画图 | ||
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![发起决策顺序图](./SequenceDiagram1.png) | ||
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图1:实验6-发起决策顺序图 | ||
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![参与决策顺序图](./SequenceDiagram2.png) | ||
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图2:实验6-参与决策顺序图 | ||
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![显示决策结果顺序图](./SequenceDiagram3.png) | ||
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图3:实验6-显示决策结果顺序图 |