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# 实验六:交互建模 | ||
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## 一、实验目标 | ||
1. 理解系统交互 | ||
2. 掌握UML顺序图的画法 | ||
3. 掌握对象交互的定义与建模方法 | ||
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## 二、实验内容 | ||
1.根据用例模型和类模型,确定功能所涉及的系统对象。 | ||
2.在顺序图上画出参与者(对象)。 | ||
3.在顺序图上画出消息(交互)。 | ||
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## 三、实验步骤 | ||
1. 观看老师所发视频了解顺序图的知识。 | ||
2. 分析其他同学顺序图画法。 | ||
3. 分析自己的用例图及活动图。 | ||
4. 绘制三张活动图。 | ||
5.编写实验报告。 | ||
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## 四、实验结果 | ||
 | ||
图1:查询停车位顺序图 | ||
 | ||
图2:查询停车时间顺序图 | ||
 | ||
图3:预约停车位顺序图 |