PPGe: Use TextDrawer for save UI if available #12702
Merged
+714
−341
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On Android, Windows, and Qt, this renders text for PPGe (in game save dialogs, message dialogs, etc.) with system fonts.
The benefit of this is that it should handle various languages, combining characters, etc. better. And just like with the UI, it won't have problems with missing characters either.
This also updates Qt's TextDrawer to cache the proper way, but I haven't tested Qt.
Fixes #10621, fixes #1904, fixes #1650, fixes #2127, and fixes #10879 (I think, the spacing looks better anyway.) It doesn't fix these on SDL, but we have #6681 for that already.
Also slipped in a small fix for decimating PPGe images.
-[Unknown]