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Font in-game save dialogs issues #10621

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Iemnur opened this issue Feb 17, 2018 · 5 comments · Fixed by #12702
Closed

Font in-game save dialogs issues #10621

Iemnur opened this issue Feb 17, 2018 · 5 comments · Fixed by #12702
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Font Atlas Related to UI fonts, not in game fonts.
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@Iemnur
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Iemnur commented Feb 17, 2018

What happens?
The problem occurs in the save, load data game interface.
Character not support from 0x1EA0 to 0x1EF9 (vietnamese character).

ules01500_00000

Tested on build v1.5.4-562-g864eb5dca, v1.5.4 official...

@unknownbrackets unknownbrackets added the Font Atlas Related to UI fonts, not in game fonts. label Feb 17, 2018
@ppmeis
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ppmeis commented Feb 18, 2018

I think this is related to #1904 It's a very old bug, even using original PSP fonts.

@hrydgard
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Yeah, unfortunately we are currently unable to use the original PSP fonts when rendering the in-game save UI as we are doing that ourselves, not using the PSP sceFont library which we can't ship with the emulator (though we could manually pluck characters out of the font files...)

@ppmeis
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ppmeis commented Feb 19, 2018

@hrydgard is there any way to do it manually? Because I have an original PSP, I can extract them from flash memory. Does copy original fonts to the emulator solves the problem?

P.S.: Even copying font folder from flash0 to PPSSPP folder (ppsspp\assets\flash0\font) there are issues with some characters:
image

@hrydgard
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Like I said, when rendering these screens we use our own basic font system as we have to render them ourselves, they're not part of the game so we can't access the sceFont library as not all games even use that. There is currently no way, needs work.

@Iemnur
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Iemnur commented Feb 19, 2018

Thank for working @hrydgard

@ppmeis you can use atlastool in project to create your own font.

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Labels
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4 participants