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Display: Avoid limiting FPS without a clear #10456

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merged 1 commit into from
Dec 27, 2017

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A bit of a dirty heuristic to avoid the slowdown in #8538. On desktop, this seems to fix the slowdown everywhere but OpenGL (which is still really slow - but for other reasons.)

Slightly ugly, but there's a sense to it - the other case (FF4) that triggered this problem also doesn't seem to have clears for the frames that are accidentally too frequent.

The number of games that don't clear for real scenes are pretty low, so I think this is relatively safe. God of War definitely does clear.

-[Unknown]

A bit of a dirty heuristic to avoid the slowdown in hrydgard#8538.
@hrydgard hrydgard merged commit c1a2365 into hrydgard:master Dec 27, 2017
@unknownbrackets unknownbrackets deleted the gpu-flips branch December 27, 2017 09:52
hrydgard added a commit that referenced this pull request Feb 6, 2019
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
hrydgard added a commit that referenced this pull request Feb 6, 2019
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
hrydgard added a commit that referenced this pull request Feb 6, 2019
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
hrydgard added a commit that referenced this pull request Feb 6, 2019
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
hrydgard added a commit that referenced this pull request Feb 6, 2019
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
hrydgard added a commit that referenced this pull request Feb 6, 2019
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
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