Display: Avoid limiting FPS without a clear #10456
Merged
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A bit of a dirty heuristic to avoid the slowdown in #8538. On desktop, this seems to fix the slowdown everywhere but OpenGL (which is still really slow - but for other reasons.)
Slightly ugly, but there's a sense to it - the other case (FF4) that triggered this problem also doesn't seem to have clears for the frames that are accidentally too frequent.
The number of games that don't clear for real scenes are pretty low, so I think this is relatively safe. God of War definitely does clear.
-[Unknown]