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Tales of Phantasia entrying battle slowly #8538
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Well, then, now we know why it's slow in OpenGL. I wonder if we can detect in some way that we don't need depth here... -[Unknown] |
i can play it on my samsung galaxy s6 edge new version speed is better than before u need to turn off block transfer use fast foward for enter battle i use touch screen its easy for me for that game i am in dhaos castle futer and it will crash one of abilty is enemys one spell is demon summon this one will crash the game. |
http://aselia.wikia.com/wiki/Summon_Demon look at this website u find the enemy use demon summon its will crash the emulator. |
thats full voice version try cross editon version |
u using pause magic cross editon no more magic pause at all. |
Does pause magic mean time stop,that looks fine too.Which version are you using,If not the latest one,try update it from http://buildbot.orphis.net/ppsspp/index.php , and play with default setting. |
are using upscale or not i am using upscale on my samsung galaxy s6 edge tales of phantasia cross edition upscale makes games crashes or not just want to know |
Fine with xbrz,and with muttithreaded is also good,Are you load save from gamesave not the savestate.Savestate may do thing wrong sometime. |
Has this improved at all in Vulkan? Still need to investigate if there's a heuristic we can apply to avoid the depth blit here. I did have the idea of sharing depth buffers for 565 buffers, which aren't terribly common. I wonder what this game uses... -[Unknown] |
If the game initially clears the depth in a buffer, but then never uses that depth again, don't keep blitting depth. Improves hrydgard#8538, by preventing the depth blits in this case.
i tried it new build on my laptop battle entry on vulkan to start battle takes about 13 secs real psp if u set on cw cheat 333mhz cpu battle entry is 1 sec |
Some portion of the problem here - the largest part on Vulkan / desktop - is caused by the limit max FPS setting. It seems to be triggering here and causing a significant delay. -[Unknown] |
A bit of a dirty heuristic to avoid ths slowdown in hrydgard#8538.
A bit of a dirty heuristic to avoid the slowdown in hrydgard#8538.
This is slow in OpenGL for two reasons:
Mostly it's the draw calls, though... -[Unknown] |
I think the multithreading has improved this situation, but it's still dropping below 30 fps on OpenGL. Vulkan takes it pretty well. -[Unknown] |
During battle is different, this game renders in some annoying ways - maybe there's a way to improve. But the effect it uses to enter battle specifically used to be very slow, even on desktop. -[Unknown] |
Running smooth both opengl and vulkan on my |
Can we closed this or not yet? |
This is also a GPU readbacks issue? |
No, I don't think so. I'm not sure there's much to do here anyway. |
Alway slow in OpenGL,slow in D3D9 since #8535
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