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[Windows][Invalid Memory Access (Break)]GOD EATER & GOD EATER BURST (ULJS00237)(NPJH50352)(ULJS00350) #13527
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I always wondered, does PSP game developers often use |
I got some logs on GOD EATER (ULJS00237). Timing of Invalid Memory Access Error. Timing of intro movie skipping. Timing of any case...(Menu/Load/etc...). Timing of open the PPSSPP menu and stay hold it. (Press ESC key) @anr2me |
And,Invalid Memory Access Error's last line of text is overlap on before line. |
That FriendFinder sending PING to AdhocServer every 2 seconds is normal, it's to prevent it from getting kicked out by Adhoc Server due to timeout while pausing the game (ie. going to PPSSPP settings), because if it get's kicked out that player will no longer be in any group and can't progress anymore. That The rest of the Error logs seems to be trivial, some gamedev really does like to ignore error code and just moving on to the next step. Btw, if you turn on the "Ignore Invalid Memory Access Error" does the game shows any kind of bug in-game? |
OK! i understood the PING. And,No. Not happen any error dialog. |
Doesn't fix it though. A "Resume" button will be added later to BREAK crashes.
This error is not actually an invalid memory access, it's the game triggering a software breakpoint as a result of an assert that it hits. This is a long standing issue with this game, and ignoring it works, for whatever reason, so I guess nobody has felt motivated enough to dig into it... Currently there's no neat UI to resume after this type of breakpoint except to press unthrottle or use the debugger, this will be fixed though. I've take care of the ugly overwrite that you can see in the screenshots above, at least. |
How does a real PSP responds to assert breakpoints? are they ignoring it too? |
I'm not 100% sure but I think it'll probably crash. Something is making the game feel uncomfortable, but nobody has figured out what since if you ignore the break the game runs anyway... |
GOD EATER |
Please help to test any regression of video.Thanks |
@sum2012 Result : [Break] is not happen. |
Can you help to test OTHER game have any regression in vudeo?Thanks
在 2020年12月23日週三 下午3:42,nassau-tk <[email protected]> 寫道:
… @sum2012 <https://github.com/sum2012>
I tested on GOD EATER & GOD EATER BURST.
Result : [Break] is not happen.
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If can I do it then I wish help you. Can I have directions in detail? |
Something like black screen,video disappear
在 2020年12月23日週三 下午4:02,nassau-tk <[email protected]> 寫道:
… If can I do it then I wish help you.
But,I have a problem.
It's a ...."What is regression in video?"
Regression...?
Can I have directions in detail?
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Um... |
The word "Regression" just means that something that worked before, no longer works. |
Oh!! And, I didn't find those issue exept these games(GE) since v1.10.3-876. Maybe, Not related below. These games has not problem. (Intro movie.)
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Thanks @nassau-tk |
These games has not problem. (Intro movie.)
|
What happens?
Turn off "Ignore Invalid Memory Access Error" check box.
These games start,
BANDAI&namco logos appeared and screenshot appear and stop.
And,Not response any key exept "Fast Fowarding Key".
If you click "Fast Fowarding Key" then the intro movie starting.
Ofcourse, If turn on the "Ignore Invalid Memory Access Error" chekc box then error screen is not appear.
What should happen?
Work correctly.(Don't show the error screen.)
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
PPSSPP Ver.:1.10.3-876
OS:Windows10(64-bit)Japanese
CPU:Ryzen7 3800X(8-core)
GPU:RADEON RX5700XT
Resolution:2560×1440
RAM:32GB
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