Fixes various model loading timing issues when loading multiple captures. #1331
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When selecting a command at a point in the trace where all shaders have been created, then opening/capturing another trace, will cause the shader view to stop updating itself, unless a command is selected in the (new) trace before all shaders were created.
The timeline model did not reset itself when opening a new capture, but delayed the reset until the contexts were loaded. This caused the filmstrip to be in a bad state in the time between the new capture being loaded and the contexts of the new capture being loaded. At best this caused the old thumbnails to re-appear and at worst an error dialog, if the selection would be out of bounds in the new capture.