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Shapenet converter: duplicate file collision_geometry.obj
in exported archives
#225
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From what I've read in the code and here online your assumption on the name convention is correct. Edit (some Context I found:
Looking into the ShapeNet processing linked we see: kubric/shapenet2kubric/convert.py Lines 88 to 90 in 9dd4ed1
Edit edit -- Woah brain broke, what is this |
I made that change locally for line 299 and the archives look good. I have yet to verify them in the renderer, through; but the conflicting filename bug is solved by that change. |
As per google-research#225 fix implemented
Instead of spam the PR section I've added it into the current fork I have listed in the Pull Requests xD |
That is an excellent catch! |
* Adding Spotlight requirements Added the spot_blend and spot_size parameters into the lights.py file. Spot Blend is the roughness of the beam Spot Size is the radius in deg 0 - 180 Blender.py was changed to add the needed parameters inside the blender handler. I think I added the correct identifiers and what not. I just copied the standard implementation as it was written. The SpotLight was added in with the other forms of Lights ---------- Still need to look at the colors of the lights. Maybe refer to the issue in the main github of Kubric regarding the Color Class and its implementation. * Update as per notes Awesome notes from Qwlouse! can be found at PR #219 * As per #225 As per #225 fix implemented * Update kubric/renderer/blender.py Co-authored-by: Klaus Greff <[email protected]> * Import Numpy Bug Fix noted by Qwlouse Co-authored-by: Klaus Greff <[email protected]>
After rebuilding the shapelib container and starting the
parfor
script, I observed something off with the archives:There are 2 files with the same name.
When extracting, one of the files overwrites the other one.
Here are the offending lines:
kubric/shapenet2kubric/convert.py
Lines 296 to 299 in a3d5eaa
I suppose the second file should have
arcname='model_watertight.obj'
, correct? I can't find documentation for the specific format this is converting to; I assume it's using the same format as the MOVi objects?The text was updated successfully, but these errors were encountered: