Add collision priority property to TileSet physics layers #98773
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Fixes #98772.
This adds a
collision_priority
property to TileSet physics layers. This allows you to make the resulting collision bodies produced by the TileMap have a higher collision priority (for example, 96.0), meaning the depenetration phase is much less likely to move an object into a wall if it's inside another object that suddenly becomes solid.Demo of before and after:
TilesetCollisionPriorityDemo.zip