You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, TileSet physics layers do not have a collision_priority property, meaning that TileMapLayers always have a collision_property of 1.0, despite the fact that other Nodes allow the user to set this property. Being able to set this property is important for avoiding getting objects stuck inside the walls during depenetration.
Steps to reproduce
Just check the collision properties for TileSet physics layers:
Versus collision properties for CollisionObject2D:
Tested versions
Reproducible in dev
System information
Godot v4.4.dev - Windows 10.0.22631 - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6603) - AMD Ryzen 7 5800X3D 8-Core Processor (16 threads)
Issue description
Currently, TileSet physics layers do not have a
collision_priority
property, meaning that TileMapLayers always have acollision_property
of 1.0, despite the fact that other Nodes allow the user to set this property. Being able to set this property is important for avoiding getting objects stuck inside the walls during depenetration.Steps to reproduce
Just check the collision properties for TileSet physics layers:
Versus collision properties for CollisionObject2D:
Minimal reproduction project (MRP)
N/A (see #98773 for a demo with the proposed fix)
The text was updated successfully, but these errors were encountered: