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Only apply LOD when camera is outside the AABB of mesh in mobile renderer. #92232

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merged 1 commit into from
May 22, 2024

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clayjohn
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Fixes: #89028

This copies the same logic from #79590 for the Forward+ renderer and applies it to the Mobile renderer.

Note: this is a stopgap PR to get 4.3 out the door. I note the comments in #81995 and recognize that this PR won't fix the problems identified there.

…erer.

This copies the existing logic from the Forward+ renderer
@clayjohn clayjohn added this to the 4.3 milestone May 22, 2024
@clayjohn clayjohn requested a review from a team as a code owner May 22, 2024 01:36
@akien-mga akien-mga merged commit 8e2141e into godotengine:master May 22, 2024
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@akien-mga
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Thanks!

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Custom AABBs on MultiMesh causing mesh distortion (imported Mesh, Mobile Renderer)
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