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Custom AABBs on MultiMesh causing mesh distortion (imported Mesh, Mobile Renderer) #89028

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Bimbam360 opened this issue Mar 1, 2024 · 1 comment · Fixed by #92232
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@Bimbam360
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Bimbam360 commented Mar 1, 2024

Tested versions

v4.3.dev4.official [df78c06]

System information

Godot v4.3.dev4 - Windows 10.0.22000 - Vulkan (Mobile)

Issue description

I just tried applying #79833 in 4.3dev4 to my mobile project and get the following behaviour with a basic imported mesh:

Base and when set to (-1000, -1000, -1000, 2000, 2000, 2000) manually in inspector
309115736-d0e40aa6-1843-4f1c-a327-83ea9d35e3b7

When set in GDScript prior to (or after) adding to the scene with MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))

309115710-7751f543-a96b-40b3-ae62-df0c0e47db1d

Steps to reproduce

Load and run the MRP
Toggle comment 'MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))' and run again.

Minimal reproduction project (MRP)

MRP_Cubes.zip

@maidopi-usagi
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maidopi-usagi commented Mar 3, 2024

Tested the MRP, and I think it may be related to the strategy of mesh LOD picking, as disabling LOD generation in the import settings seems work right.

@clayjohn clayjohn self-assigned this May 4, 2024
@github-project-automation github-project-automation bot moved this to For team assessment in Rendering Issue Triage May 16, 2024
@clayjohn clayjohn moved this from For team assessment to Up for grabs in Rendering Issue Triage May 16, 2024
@clayjohn clayjohn moved this from Up for grabs to Fix pending review in Rendering Issue Triage May 22, 2024
@github-project-automation github-project-automation bot moved this from Fix pending review to Done in Rendering Issue Triage May 22, 2024
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3 participants