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Increase coverage of VRAM debugger and add support to RD backends #92000

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merged 1 commit into from
May 16, 2024

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clayjohn
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This is the first step in improving the VRAM debugger. It was already working in the Compatibility renderer, but now it is supported in the RD renderers too.

The system was only designed to cover RenderingServer::Texture so it misses a lot of internal resources (i.e. all internal textures used for 3D rendering, all buffers, meshes, etc.).

For now it makes sense to bring back basic support and then overhaul the debugger at a later date to include more information

Screenshot 2024-05-15 at 4 28 52 PM

@clayjohn clayjohn added this to the 4.3 milestone May 15, 2024
@clayjohn clayjohn requested a review from a team as a code owner May 15, 2024 23:33
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@Calinou Calinou left a comment

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Tested locally, it works as expected on https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer in all rendering methods.

Master (Forward+): N/A

This PR (Forward+)
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@akien-mga akien-mga merged commit 5708a3a into godotengine:master May 16, 2024
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