-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Debugger - Video RAM window is blank even when running project #68899
Comments
This is a duplicate of another issue, but I can't find it right now. The VRAM profiler isn't reimplemented yet as of 4.0.beta5. |
I also can't find an open duplicate for GD4. In Godot 3 I was pushing 2GB of vram. Now in GD4, I'm around 3.5gb. Where did it all come from!!? Looking forward to this as we move closer towards release and optimizations of the engine and my game. |
I still have a blank list in 4.2 stable. |
This is still the case in 4.2.1. |
Feel free to give it a shot! |
I ran into this issue with the Forward+ Renderer, but if I switch to the Compatibility Renderer, I do get data (I'm on 4.1.3). I realize this isn't a great solution, but it unblocked me. |
Doesn't work on Mac air m1 with Godot 4.2.2 and Godot 4.3 dev5. Still works normally on Godot 3. |
Fixed by #92000 This will be fixed in 4.3 beta 1 and later releases |
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0 beta 5
System information
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz 3.70 GHz 32.0 GB RAM Nvidia Geforce RTX 2060
Issue description
What doesn't work:
The entire Video Ram window remains empty during playmode.
How do you expect it to work instead?
There should be a list of files that are in use while the game is playing.
Steps to reproduce
Simply play a project and open the Video RAM tab of the Debugger window to see that it's empty.
Minimal reproduction project
N/A (this has happened with every project I've tested)
The text was updated successfully, but these errors were encountered: