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Add newer Variant types to typed_array.h
#87992
Add newer Variant types to typed_array.h
#87992
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If it's ok, you could leave a comment mentioning the omission intentionally with reasoning. |
Good idea, I'll make that change. |
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If the PR is a draft it cannot be considered ready for review, but the PR looks pretty "ready" to me. Are you sure this is still work in progress? |
Yes, sorry, just needed to head home for the day yesterday — wanted to actually build it and test it after adding the |
typed_array.h
No worries! There's no rush, of course. I just wanted to make sure this was not a mistake. |
This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991
This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991
Thanks for the feedback! I'll make a note next time I leave something hanging -- I expect that it's not entirely unheard of for a PR to be left in an unmergable state. I don't think I've a good job testing the |
This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991
This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991 Also syncs up change from godot to undefine typed array templates after use.
This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991 Also undefines typed array templates after use to match Godot's typed_array.h
Thanks! |
This is a companion commit to the godot PR godotengine/godot#87992 which fixes godotengine/godot#87991 Also undefines typed array templates after use to match Godot's typed_array.h
typed_array.h
typed_array.h
Fixes #87991
This intentionally omits
Object
for reasons mentioned in the discussion of the original issue.