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SCons: Add proper MinGW support to D3D12 deps install script #87619

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1 change: 1 addition & 0 deletions drivers/d3d12/d3d12ma.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wnonnull-compare"
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif

#if defined(_MSC_VER)
Expand Down
7 changes: 2 additions & 5 deletions drivers/d3d12/rendering_device_driver_d3d12.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2885,7 +2885,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t binding = (p_register % GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER) / GODOT_NIR_BINDING_MULTIPLIER;

DEV_ASSERT(set < (uint32_t)shader_data_in.sets_bindings.size());
bool found = false;
[[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.sets_bindings[set].size(); j++) {
if (shader_data_in.sets_bindings[set][j].binding != binding) {
continue;
Expand All @@ -2903,7 +2903,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
} else {
CRASH_NOW();
}

found = true;
break;
}
Expand All @@ -2913,8 +2912,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec

godot_nir_callbacks.report_sc_bit_offset_fn = [](uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data) {
ShaderData &shader_data_in = *(ShaderData *)p_data;

bool found = false;
[[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.specialization_constants.size(); j++) {
if (shader_data_in.specialization_constants[j].constant_id != p_sc_id) {
continue;
Expand All @@ -2923,7 +2921,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t offset_idx = SHADER_STAGES_BIT_OFFSET_INDICES[shader_data_in.stage];
DEV_ASSERT(shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] == 0);
shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] = p_bit_offset;

found = true;
break;
}
Expand Down
34 changes: 31 additions & 3 deletions misc/scripts/install_d3d12_sdk_windows.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
import os
import urllib.request
import shutil
import subprocess

# Base Godot dependencies path
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
Expand All @@ -18,8 +19,8 @@
dxc_archive = os.path.join(deps_folder, dxc_filename)
dxc_folder = os.path.join(deps_folder, "dxc")
# Mesa NIR
mesa_version = "23.1.0-devel"
mesa_filename = "godot-nir-23.1.0-1-devel.zip"
mesa_version = "23.1.9"
mesa_filename = "godot-nir-23.1.9.zip"
mesa_archive = os.path.join(deps_folder, mesa_filename)
mesa_folder = os.path.join(deps_folder, "mesa")
# WinPixEventRuntime
Expand Down Expand Up @@ -70,6 +71,16 @@
print(f"Mesa NIR {mesa_filename} installed successfully.\n")

# WinPixEventRuntime

# MinGW needs DLLs converted with dlltool.
# We rely on finding gendef/dlltool to detect if we have MinGW.
# Check existence of needed tools for generating mingw library.
gendef = shutil.which("gendef") or ""
dlltool = shutil.which("dlltool") or ""
if dlltool == "":
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
has_mingw = gendef != "" and dlltool != ""

print("[3/4] WinPixEventRuntime")
if os.path.isfile(pix_archive):
os.remove(pix_archive)
Expand All @@ -81,6 +92,23 @@
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
shutil.unpack_archive(pix_archive, pix_folder, "zip")
os.remove(pix_archive)
if has_mingw:
print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
cwd = os.getcwd()
os.chdir(pix_folder)
subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
subprocess.run(
[dlltool]
+ "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
)
subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
subprocess.run(
[dlltool]
+ "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
)
os.chdir(cwd)
else:
print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")

# DirectX 12 Agility SDK
Expand All @@ -100,5 +128,5 @@
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")

# Complete message
print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
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