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[CI] Enable ANGLE static linking. #84175
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Removed macOS part, but it's still useful for Windows artifacts to have ANGLE linked (for testing on old AMD hardware). |
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Needs rebase and adjusting a few things, but otherwise seems good to me.
That being said, regarding #84075, should we consider adding a fallback from opengl3_angle
to opengl3
if ANGLE libs are missing? Can be in a separate PR if we decide to do it.
uses: dsaltares/[email protected] | ||
with: | ||
repo: godotengine/godot-angle-static | ||
version: tags/chromium/6029 |
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I think we're at 6029.1 now?
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6029.1 now?
It's macOS only (changes for using native GL). I never made 6029.1 build for Windows, since nothing changed.
Poke for rebasing. |
Thanks! |
Fixes #84075