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Properly initialize directional_light_count in RD sky shaders #71526

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Jan 16, 2023
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2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/environment/sky.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1085,8 +1085,8 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
sky->reflection.dirty = true;
}

sky_scene_state.ubo.directional_light_count = 0;
if (shader_data->uses_light) {
sky_scene_state.ubo.directional_light_count = 0;
// Run through the list of lights in the scene and pick out the Directional Lights.
// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
// after the depth prepass, but this runs before the depth prepass
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