Properly initialize directional_light_count in RD sky shaders #71526
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Fixes: #70015
The directional light count in the shader was left uninitialized if there were no directional lights used in the shader. This is a huge problem as sun_scatter loops over all directional lights.
In the run that I managed to capture this meant the shader thought that there were over 524,000 DirectionalLights in the scene and it was running the sun scatter code for each of them, naturally reading from random memory for each.