Add get_depth()
to KinematicCollision2D/3D
#64195
Merged
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Fixes godotengine/godot-proposals#3066
Add
get_depth()
to KinematicCollision3D and KinematicCollision2D.get_depth.mp4
physics_test.zip
With this feature, for example, when a player is caught and press between objects, we can calculate damage according to the depth value.
If the penetration is too large, the collision is completely filled and the normals are inverted, making the value of depth not desirable. I think another PR is needed in the future for solving that problem.