Switch scene when editing foreign resource #59496
Merged
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When editing a resource that belongs to another scene (usually from an instance), that scene is opened first and then the resource is edited.
![godot windows tools 64_FWJ0ToBqBO](https://user-images.githubusercontent.com/2223172/160030678-469cce52-9792-450b-b31b-7948d5739b36.gif)
Together with #59472 it should now be impossible to edit resources in a wrong scene.