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4.0 83d2673
Windows 10 64 bits GLES3 GeForce GTX 1060 6GB/PCIe/SSE2
I have a resource containing another. If I open it in the inspector and click the property, Godot crashes.
EditorPropertyResource::_resource_selected assumes there is an open scene, causing an access violation.
EditorPropertyResource::_resource_selected
gradient
InspectorEditSubResourceCrash.zip
The text was updated successfully, but these errors were encountered:
From #59496, CC @KoBeWi
Maybe it should skip when the resource is a builtin subresource.
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Godot version
4.0 83d2673
System information
Windows 10 64 bits GLES3 GeForce GTX 1060 6GB/PCIe/SSE2
Issue description
I have a resource containing another. If I open it in the inspector and click the property, Godot crashes.
EditorPropertyResource::_resource_selected
assumes there is an open scene, causing an access violation.Steps to reproduce
gradient
to a new Gradient in placegradient
property: observe a crashMinimal reproduction project
InspectorEditSubResourceCrash.zip
The text was updated successfully, but these errors were encountered: