Decrease the default number of SDFGI cascades to 4 #57707
Merged
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Follow-up to #49738 and #54677.
This improves rendering performance noticeably, especially when the camera moves fast. The SDFGI detail remains identical otherwise.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going from 6 to cascades saves 0.5 ms of frame time while looking visually identical (as most of the scene fits within the 4 cascades).
For particularly large scenes, there are still benefits to using more cascades. However, there is no visual benefit to using lots of cascades in small/medium-sized scenes.
Testing project: test_sdfgi_performance.zip
Preview
Before
After
There is a small difference if you look outside the window, but it won't be noticeable in most situations.