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Fix 3D character snap on moving platforms #51487

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10 changes: 5 additions & 5 deletions scene/3d/physics_body_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1176,11 +1176,6 @@ bool CharacterBody3D::move_and_slide() {
}
}

if (!on_floor && !on_wall) {
// Add last platform velocity when just left a moving platform.
linear_velocity += current_floor_velocity;
}

if (was_on_floor && snap != Vector3()) {
// Apply snap.
Transform3D gt = get_global_transform();
Expand Down Expand Up @@ -1213,6 +1208,11 @@ bool CharacterBody3D::move_and_slide() {
}
}

if (!on_floor && !on_wall) {
// Add last platform velocity when just left a moving platform.
linear_velocity += current_floor_velocity;
}

return motion_results.size() > 0;
}

Expand Down