Fix 3D character snap on moving platforms #51487
Merged
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Fixes the first point from #50732 (comment) (regression from #51457).
CC @TokageItLab
CC @fabriceci
Applying the platform velocity when leaving the platform floor should be done after snapping to keep things consistent, like it's done in 2D.
This issue also affects the 3.x version, so I'll make a separate PR for 3.x.