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Fix 3D character snap on moving platforms #51487

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pouleyKetchoupp
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Fixes the first point from #50732 (comment) (regression from #51457).
CC @TokageItLab
CC @fabriceci

Applying the platform velocity when leaving the platform floor should be done after snapping to keep things consistent, like it's done in 2D.

This issue also affects the 3.x version, so I'll make a separate PR for 3.x.

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@akien-mga akien-mga left a comment

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Needs rebase, then can be merged.

Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent, like it's done in 2D.
@pouleyKetchoupp pouleyKetchoupp force-pushed the fix-moving-platform-3d-snap branch from 693dc30 to 2084bb5 Compare August 17, 2021 14:48
@pouleyKetchoupp pouleyKetchoupp merged commit 6cea7eb into godotengine:master Aug 17, 2021
@pouleyKetchoupp pouleyKetchoupp deleted the fix-moving-platform-3d-snap branch August 17, 2021 15:56
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