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Revert backport of 2D transform and camera snapping options #46657

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merged 1 commit into from
Mar 8, 2021

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lawnjelly
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As discussed in #46615 (comment) I think there are a number of problem with transform_snapping currently and we should leave this until 3.2.5.

We can either mark the existing functions as experimental or revert, personally I'm in favour of reverting for 3.2.4, because I'm not keen on having broken functionality in stable release. Some might argue that the existing functions were helpful but we have to weigh that up against user confusion and expectations.

@akien-mga
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If we're going this route, I'd ask to make the commit message a bit more explicit, e.g.:

Revert backport of 2D transform and camera snapping options

More work is needed to make sure that those options actually solve users' issues,
so we prefer to remove the options for 3.2.4 and revisit for a future release.

@lawnjelly
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Yup sure, will do. 👍

@akien-mga akien-mga changed the title Revert transform_snapping Revert backport of 2D transform and camera snapping options Mar 5, 2021
@lawnjelly
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Yes, just to make clear, this should be a good move because we can make the in progress functionality available in an addon in the meantime, so no one should miss out, and we should have a far more polished version for core. 👍

More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
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As discussed on the Godot chat, there's still more work needed to make these reliable if we want them to be in the core engine. We'll keep working on these use cases and revisit for 3.2.5 and/or provide relevant addons/documentation on how to achieve what these snapping settings aim to provide.

@akien-mga akien-mga merged commit 118567c into godotengine:3.2 Mar 8, 2021
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Thanks!

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3 participants