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Godot version:
Godot Engine 3.3 RC6
OS/device including version:
Windows 10 Pro x64
Issue description:
Project Settings rendering/2d/snapping/use_transform_snap is missing.
The text was updated successfully, but these errors were encountered:
The transform snap settings were removed in 3.3rc6 because they weren't deemed mature enough. In the future, they may be experimented again as add-ons.
Sorry, something went wrong.
It is missing because the feature was removed - too many arcane corner cases kept breaking. It will be revisited post 3.3.
EDIT: Calinou was a microsecond faster :P
Thanks! The feature is still mentioned on the news blog, maybe should be removed to avoid confusion. https://godotengine.org/article/release-candidate-godot-3-3-rc-6
Sorry for my bad English.
Ah indeed, thanks. I removed it now.
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Godot version:
Godot Engine 3.3 RC6
OS/device including version:
Windows 10 Pro x64
Issue description:
Project Settings rendering/2d/snapping/use_transform_snap is missing.
The text was updated successfully, but these errors were encountered: