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Godot.NET.Sdk/3.2.4 - Fix targeting .NETFramework with .NET 5 #44135
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9b24d5f
C#: Don't overwrite newer Godot.NET.Sdk patch version in csproj
neikeq d639941
C#: Fix targeting .NETFramework with Godot.NET.Sdk and .NET 5
neikeq cd339ff
C#: Remove ProjectTypeGuids from Godot.NET.Sdk
neikeq a07589e
C#: Bump Godot.NET.Sdk version to 3.2.4
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Hey! Why have you removed GodotProjectTypeGuid?
Rider UnitTesting feature uses it for special casing Godot project.
https://github.com/JetBrains/godot-support/blob/f6d1349dfad81fc127a53e7c0671d95c6752770c/resharper/src/UnitTesting/GodotRunHostProvider.cs#L50
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I was able to fix it by adding ProjectTypeGuids manually.
van800/godot-demo-projects@03594a8
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We used
ProjectTypeGuids
for the Visual Studio project system, but it no longer has any effect after we switched to Sdk style csproj. The property prevents Visual Studio for Mac from opening the project unless the Godot extension is installed, which I consider a problem, so it was removed. Could Rider do something different for special casing Godot projects? If not I'm willing to add it back (and maybe it worksBuildingByReSharper
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I'll see, what I can do, thank you for clarification.