-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot.NET.Sdk/3.2.4 - Fix targeting .NETFramework with .NET 5 #44135
Conversation
a39bba1
to
b86491c
Compare
Allow game projects to use a Godot.NET.Sdk with a newer patch version. The major and minor version are still required to be the same. For example: Allow a Godot 3.2.4 C# project to use a hypothetical 3.2.5 version of Godot.NET.Sdk.
Our target was overriding the official one, while not doing its job assuming it was already taken care of...
The property has no effect as the older VS project system doesn't work with Sdk style projects. The presence of the property was preventing Visual Studio for Mac from opening the project if the Godot extension is not installed.
b86491c
to
a07589e
Compare
Thanks! |
@@ -2,8 +2,6 @@ | |||
<PropertyGroup> | |||
<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. --> | |||
<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk> | |||
|
|||
<GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid> |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Hey! Why have you removed GodotProjectTypeGuid?
Rider UnitTesting feature uses it for special casing Godot project.
https://github.com/JetBrains/godot-support/blob/f6d1349dfad81fc127a53e7c0671d95c6752770c/resharper/src/UnitTesting/GodotRunHostProvider.cs#L50
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I was able to fix it by adding ProjectTypeGuids manually.
van800/godot-demo-projects@03594a8
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We used ProjectTypeGuids
for the Visual Studio project system, but it no longer has any effect after we switched to Sdk style csproj. The property prevents Visual Studio for Mac from opening the project unless the Godot extension is installed, which I consider a problem, so it was removed. Could Rider do something different for special casing Godot projects? If not I'm willing to add it back (and maybe it works BuildingByReSharper
condition?).
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'll see, what I can do, thank you for clarification.
A handful of people in the Godot C# Discord channel have seen this PR's title (paraphrased in https://godotengine.org/article/godot-3-3-has-arrived) and see it as declaring that Godot now supports Can you confirm what this PR ended up doing? The problem is that (That said, making Godot work with the .NET 5 SDK without workarounds is great, and much appreciated! And I'm really looking forward to godotengine/godot-proposals#2333 giving us a path forward to nice .NET 6 support. Thanks. 🙂) |
Fixes #43717
Also allow game projects to use a Godot.NET.Sdk with a newer patch version, e.g.: a Godot 3.2.4 project can benefit from fixes in a hypothetical 3.2.5 version of Godot.NET.Sdk (newer patch version needs to be set manually though).