Fix crash duplicating local-to-scene resources #43657
Merged
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With some luck, this is the last case of crashes caused by
Variant
being more clever aboutReferences
.Striving for that to be true, I've checked all the cases in 3.2 and 4.0 where an arbitrary class is instantiated via
ClassDB
to ensure the obtainedResource
, if that's the case, is early wrapped by aRef
if it's meant be assigned to aVariant
. I haven't found any other case, but I may have overlooked some, of course.Fixes #43652.