Support built-in scripts for inspector categories #40145
Merged
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This is sort of follow-up to #32428 (which seems completely untested with built-in scripts btw).
It adds better support for built-in scripts in the inspector:
Notes:
(script->get_path() != String() && script->get_path().find("::") == -1)
This condition is a result of a bug (probably). Built-in scripts seem to have empty path until the scene is saved, each time the scene is reloaded. The condition could be changed when that issue is resolved.
ERR_FAIL_COND(!s->is_valid());
This prevents editor crash in case the script fails to load (could happen e.g. when the file is removed externally, perhabs).