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Godot version:
8ccb1ce
Issue description:
This started happening in my test project on newest master:
CrashHandlerException: Program crashed Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [0] EditorInspector::_update_script_class_properties (x:\inne\godot\source\godot\editor\editor_inspector.cpp:2441) [1] EditorInspector::update_tree (x:\inne\godot\source\godot\editor\editor_inspector.cpp:1511) [2] EditorInspector::edit (x:\inne\godot\source\godot\editor\editor_inspector.cpp:1951) [3] EditorNode::_edit_current (x:\inne\godot\source\godot\editor\editor_node.cpp:1898) [4] EditorNode::push_item (x:\inne\godot\source\godot\editor\editor_node.cpp:1802) [5] EditorNode::load_scene (x:\inne\godot\source\godot\editor\editor_node.cpp:3420) [6] EditorNode::_load_open_scenes_from_config (x:\inne\godot\source\godot\editor\editor_node.cpp:4470) [7] EditorNode::_load_docks (x:\inne\godot\source\godot\editor\editor_node.cpp:4265) [8] EditorNode::_sources_changed (x:\inne\godot\source\godot\editor\editor_node.cpp:836) [9] call_with_variant_args_helper<EditorNode,bool,0> (x:\inne\godot\source\godot\core\callable_method_pointer.h:136) [10] call_with_variant_args<EditorNode,bool> (x:\inne\godot\source\godot\core\callable_method_pointer.h:158) [11] CallableCustomMethodPointer<EditorNode,bool>::call (x:\inne\godot\source\godot\core\callable_method_pointer.h:185) [12] Callable::call (x:\inne\godot\source\godot\core\callable.cpp:50) [13] Object::emit_signal (x:\inne\godot\source\godot\core\object.cpp:1170) [14] Object::emit_signal (x:\inne\godot\source\godot\core\object.cpp:1225) [15] EditorFileSystem::_notification (x:\inne\godot\source\godot\editor\editor_file_system.cpp:1123) [16] EditorFileSystem::_notificationv (x:\inne\godot\source\godot\editor\editor_file_system.h:106) [17] Object::notification (x:\inne\godot\source\godot\core\object.cpp:901) [18] SceneTree::_notify_group_pause (x:\inne\godot\source\godot\scene\main\scene_tree.cpp:828) [19] SceneTree::idle (x:\inne\godot\source\godot\scene\main\scene_tree.cpp:455) [20] Main::iteration (x:\inne\godot\source\godot\main\main.cpp:2206) [21] OS_Windows::run (x:\inne\godot\source\godot\platform\windows\os_windows.cpp:627) [22] widechar_main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:161) [23] _main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:183) [24] main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:195) [25] __scrt_common_main_seh (f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283) [26] BaseThreadInitThunk -- END OF BACKTRACE --
I have yet to find out what exactly causes this. The project opens fine in 3.2.2.
Minimal reproduction project:
Coming soon (unless someone figures this out from the backtrace)
The text was updated successfully, but these errors were encountered:
Probably related to #32428, CC @willnationsdev.
Sorry, something went wrong.
Turns out a reproduction project isn't necessary. The editor crashes as soon as you select a node with a script attached 🙃
Ok, I know what happens. This is what causes crash:
godot/editor/editor_inspector.cpp
Lines 2439 to 2441 in c95fbd5
Successfully merging a pull request may close this issue.
Godot version:
8ccb1ce
Issue description:
This started happening in my test project on newest master:
I have yet to find out what exactly causes this. The project opens fine in 3.2.2.
Minimal reproduction project:
Coming soon (unless someone figures this out from the backtrace)
The text was updated successfully, but these errors were encountered: