Godot 4.3.beta1 can_instantiate
results in Invalid call. Nonexistent function 'can_instantiate' in base 'GDScript'.
#93193
Labels
Tested versions
v4.3.beta1.mono.official [a4f2ea9]
System information
Windows 11
Issue description
I run into this error after upgrading to beta1.
On my tooling i have a function to evaluate the given argument is type e.g. a Class type
But it is broken now with Godot 4.3.beta1
Invalid call. Nonexistent function 'can_instantiate' in base 'GDScript'.
Steps to reproduce
Use the code to reproduce, assigning the script instance to a Variant results into this error now.
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered: