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Invalid call. Nonexistent function 'reload' in base 'GDScript'. #92610
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Bisecting points to #92035 as the culprit: |
Cherry-picked #92609 and seems to solve this issue |
Oh no, this issue was broken my project. but it not fixed in 4.2beta2, so I can't update to beta2 for test my project, it make me so sad. |
@CsloudX There's a PR pending review: #92609. If you can test it and confirm it fixes your issue, that helps the review process to have confidence that it covers potentially more complex cases than the ones in MRPs. See https://docs.godotengine.org/en/stable/contributing/workflow/testing_pull_requests.html for instructions on how to test a PR. |
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@CsloudX Here, i compiled the latest master with pr 92609 cherry-picked (i'm assuming you're a windows user): https://drive.google.com/file/d/1JO2erXW6G8r70B8ECaL1keojdFmHOwrk/view?usp=sharing |
Tested versions
v4.3.beta1.mono.official [a4f2ea9]
System information
Godot v4.3.beta1.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2849) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
Coding like this:
This code work before 4.3dev6 and output 100.
Steps to reproduce
run the MRP, it report error
Minimal reproduction project (MRP)
gdstest.zip
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